Avec Heavy Metal : Geomatrix sur Dreamcast, Capcom ne fait une fois de plus pas dans la dentelle : au programme, affrontements rapides et explosifs à souhait, le tout bien évidemment jouable à quatre en écran partagé. Le gameplay, qu'on peut comparer à celui de Spawn : In the Demon's Hand (même console et... même développeur), s'annonce bourré d'adrénaline, mais espérons qu'un zeste de variété et un soupçon de stratégie seront aussi au rendez-vous.
Voir la description anglaise
Heavy Metal: Geomatrix is 3rd-person 3D fighting game. To give you an idea of what the game is like, think of it as a cross between Spawn and PowerStone. Each fighter is given a weapon to start off with and can pickup new weapons throughout the battle. Weapons rangine from bazookas, swords, machine guns, rocket launchers, flame throwers, and much more. You can also have two weapons, one for each hand, which is very cool. The game has the standard fighting game rules where it is based on rounds, and to win a round you must deplete your opponent's life meter. But not only is this 1-vs-1 fighting game, there are several times where it is 2-vs-1.
There are 12 characters to choose from in the game, that are from 4 different teams: 818 Stompers, 323 Agents, 707 Metal Heads, and 911 Elite.
Heavy Metal: Geomatrix not only had the great team of developers from Capcom, but they had some outside high profile talent. Kevin Eastman is the creative consultant for the game, and is the co-creator of the The Teenage Mutant Ninja Turtles, and owner of "Heavy Metal Magazine". Also on hand was character designer Simon Bisley. Simon was the designer behind the Heavy Metal 2000 movie, and has done very popular comic book work including Judge Dredd, and one of the most popular cross-overs ever "Batman vs Judge Dredd". Simon also worked on character design for Galaxy Quest, and the upcoming Time Machine remake. So Heavy Metal: Geomatrix has the same people behind it that made the Heavy Metal comic books, soundtracks, and movies what they are today.